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Top Japanese game companies

25 listed top game companies listed on Tokyo Stock Exchange have total market cap of US$ 30 billion

Japan game market report (398 pages, pdf-file):

Japan is the cradle of many global games

Japan created much of today’s global game market with icon’s such as Nintendo. However, today the moment has been taken over by new online game companies. Their combined income now exceeds the traditional icons.

Top Japanese game companies: disruption by newcomers making mobile apps

We wrote in our blog first back in 2009 about the disruption of Nintendo’s blue ocean (Wii and DS) by smartphone app stores.

Top Japanese game companies: top 25 public game companies have added market cap of US$ 30 billion

Today, 25 Japanese online game companies listed on the Tokyo Stock Exchange, have a combined market cap of about YEN 3000 billion (US$ 30 billion).

These are (data of May 9, 2014):

  1. Konami (TSE Code 9766)
  2. DeNA (TSE Code 2432) market cap = YEN 246 billion (US$ 2.5 billion)
  3. Gree (TSE Code 3632) market cap = YEN 216 billion (US$ 2.2 billion)
  4. Square Enix Holdings (TSE Code 9684)
  5. Capcom (TSE Code 9697)
  6. GungHo (TSE 3765), market cap = YEN 612 billion (US$ 6 billion)
  7. Colopl (TSE Code 3668), Market cap = YEN 257 billion (US$ 2.6 billion)
  8. find the full list in our report on Japan’s game sector

Total market cap= YEN 2954.2 billion (=US$ 29 billion)

Top Japanese game companies: list above does not include LINE

This list does not include LINE, which is a private company, and has built a substantial games business.

Japan game market disruption – market report:

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Future of Video Game Sector (CNBC Airtime: Thurs. Jul. 30 2009)

Read more about Nintendo and the games sector: http://www.eurotechnology.com/store/jgames/

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Do mobile app-stores and online games disrupt Nintendo’s blue ocean?

Japan introduced the mobile internet with i-Mode in 1999, while i-Phone and friends are now getting the rest of the world hooked onto the mobile internet.

Games used to be played in game parlors, and some of Japan’s game giants were originally and still are game parlor machine makers – a round of Dance-Dance-Revolution anyone? Next came consoles, cassettes and handhelds, taking the growth momentum out of game parlors, and establishing a pattern of growth by generations (today we are in the 7th Generation). Nintendo broke the cozy generation pattern where pixels and MHz increased in predictable ways from Generation to Generation without much other fundamental change. Nintendo took games sideways into the blue oceans of motion sensors and to the silver generation, women and other previously non-gaming majorities, while Xbox and SONY kept slugging out the generation game.

We have been analyzing the Tokyo Game Show for many years – at the 2004 Tokyo Game Show, when SONY gave previews of the PSP – actually, I was personally much more interested in DoCoMo’s huge exhibition village setting a stage for about 15 mobile phone gaming partners.

Since i-Mode started mobile phone games in 1999, online and mobile phone games combined have essentially outgrown the video game software sector in 2009, and are certain to grow much more in coming years – the iPhone is not slowing mobile phone based gaming down…. Those who only count video game cassettes and consoles, certainly don’t see the rapid mobile and online growth – and complain about shrinking markets.

Is Nintendo now being blind-sided by mobile phones and app-stores?

I don’t think so: not blind-sided – but strongly affected. Actually, Nintendo’s CEO and games developer Shigeru Miyamoto tell us they want to make their DSi’s central to everybody’s lives – with built in cameras, payments, app-stores, navigation. Essentially everyone on planet earth has a mobile phone, or will soon have one, or two. Many of todays phones in people’s hands can’t yet play games nicely – but DoCoMo’s phones do – and iPhones do also. Thats why we already see a lot of mobile gaming in Japan. Imagine the day when most mobile phones on planet earth can play games nicely? Will that day come?

Will people upgrade to a DSi? or to a PSP? or to a better mobile phone? Apple and DoCoMo are both proof that people do pay for downloading games from i-Mode or i-Tunes app-stores – and that’s exactly the growth we see in the Figure – you don’t see that growth if you count only the number of game cassettes and consoles sold. In any case we may not see an 8th generation console – people might upgrade their phones instead – or use Skype on their PSP.

Segmentation of Japan's games software industry
Segmentation of Japan’s games software industry

Copyright 2013 Eurotechnology Japan KK All Rights Reserved

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games Mobile

Tokyo Game Show TGS2004 (Sept 24-26, 2004): breakthrough for native mobile games

Mobile phone games at the center of TGS2004

by Gerhard Fasol

Docomo at the center of attention with JAVA native mobile games for i-Mode

The annual “Tokyo Game Show” sets trends and is a must for game professionals and fans. More than 100 companies exhibit.

This years highlight is the SONY “PlayStation Portable” – PSP – to be introduced towards the end of 2004. SONY prepared a huge arena with an gigantic models of a PSP hanging overhead where visitors to the show could try out advance models of the PSP.

SONY also displayed the new “Gran Turismo 4” game, the release is scheduled for Dec 3, 2004. “Gran Turismo 4” was not the only car racing game at the show, we counted at least three more in this hugely popular category.

Japan game market report (398 pages, pdf-file):

Docomo dominates Tokyo Game Show TGS2004 with JAVA native mobile games for i-Mode

The DoCoMo pavillion highlighted 15 of the most important i-Mode game partners. These 15 were selected from over 4000 i-mode content partners. Games are one of the most important sectors on the i-mode menu – many customers are driven by games to buy the next handset upgrade. Therefore DoCoMo has a great interest in mobile games. DoCoMos focus at the game show were games for the 900i FOMA/3G series.

SONY previews PSP – Playstation Portable:

SONY PSP mock up for Tokyo Game Show TGS2004
SONY PSP mock up for Tokyo Game Show TGS2004

In a stunning arena around a gigantic hyper-real model of the PSP PlayStation Portable (PSP), visitors try out the PSP. PSP is announced to be released towards the end of 2004.

SONY PSP arena previewing the PSP at Tokyo Game Show TGS2004
SONY PSP arena previewing the PSP at Tokyo Game Show TGS2004

SONY offered a preview of “Gran Turismo 4” representing the enormously popular segmet of car racing games with realistic landscapes and surroundings.

SONY's Gran Tourismo at Tokyo Game Show TGS2004
SONY’s Gran Tourismo at Tokyo Game Show TGS2004

DoCoMo presented an intense show of 15 key i-mode partners focusing on games. The map immediately below shows the lay-out of DoCoMos exhibition area, together with small pictures of the main display of each of the 15 DoCoMo partners

NTT DoCoMo exhibit at Tokyo Game Show TGS2004
NTT DoCoMo exhibit at Tokyo Game Show TGS2004

One of the most important DoCoMo game partners is Square Enix with the best selling Final Fantasy series. Final Fantasy is a “role playing game” where the player joins a group of fighters. This photograph shows the Square Enix presentation in the DoCoMo display. Square Enix also had its own presentation area – complete with models, preview area, shows etc.

SquareEnix at DoCoMo's exhibit at Tokyo Game Show TGS2004
SquareEnix at DoCoMo’s exhibit at Tokyo Game Show TGS2004

“Rumble rose” is the most spectacular representative game of sexy games – Rumble Rose is about women wrestling…

Rumble Rose at Tokyo Game Show TGS2004
Rumble Rose at Tokyo Game Show TGS2004

ATLUS shows stunning color and illumination effects.

ATLUS at Tokyo Game Show TGS2004
ATLUS at Tokyo Game Show TGS2004
ATARI at Tokyo Game Show TGS2004
ATARI at Tokyo Game Show TGS2004
ATI at Tokyo Game Show TGS2004
ATI at Tokyo Game Show TGS2004

Japan game market report (398 pages, pdf-file):

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