Japan’s game makers and markets (32nd edition) – disruption by smartphone games

Smartphone games disrupt Japan’s traditional game industry New 32nd edition: now includes 25 publicly listed Japanese smartphone game companies incl LINE + Pokemon Go! pdf-file, Version 32 of July 13, 2016approx. 406 pages, 141 Figures, 95 Photos, 98 tables, 5.1 Mbyte Lead author: Gerhard Fasol PhD, works since 1984 with Japan’s technology industries. Buy and … Continue reading Japan’s game makers and markets (32nd edition) – disruption by smartphone games