Month: September 2005

  • Tokyo Game Show  TGS2005: Playstation vs Microsoft XBOX vs absent Nintendo DS

    Tokyo Game Show TGS2005: Playstation vs Microsoft XBOX vs absent Nintendo DS

    Nintendo wins on mindshare despite traditional absence from TGS

    Tokyo Game Show TGS2005: Battle of the console and handheld platforms, while native mobile game applis on the path to disrupt

    by Gerhard Fasol

    Here some highlights of this year’s Tokyo Game Show TGS2005:

    SONY vs Microsoft.

    At last year’s TGS2004 Microsoft’s XBOX exhibit was pretty low-key in a secondary hall. This year, at Tokyo Game Show TGS2005, Microsoft moved with a much bigger exhibit up into the prime position of the main hall right next to (current) market leader SONY Computer Entertainment (SCE)… While in 2004 and before, SCE was the uncontested leader of the market, Microsoft is not accelerating efforts with XBOX-360. While SONY’s PSP is fantastic, it’s being outsold in Japan by Nintendo’s DS…

    XBOX at Tokyo Game Show 2005

    Japan game market report (398 pages, pdf-file):

    XBox as a broadband home entertainment machine:

    XBOX home entertainment system at Tokyo Game Show 2005
    XBOX home entertainment system at Tokyo Game Show 2005

    wLAN hotspot for PSP (SONY PlayStation Portable) for game sharing and
    download. However, with a little bit of software, PSPs could be used to hold VOIP telephone
    calls via these (or other) wLAN hotspots:

    SONY Playstation WiFi spot at Tokyo Game Show 2005
    SONY Playstation WiFi spot at Tokyo Game Show 2005

    Japan’s game industry consolidates

    This year is the first appearance of merged BandaiNamco, which used to be separate companies until recently:

    Bandai and Namco merged - at Tokyo Game Show 2005
    Bandai and Namco merged – at Tokyo Game Show 2005

    The following figure summarizes some of the recent mergers in Japan’s game software industry:

    Consolidations and mergers in Japan's game industry (Tokyo Game Show 2005)
    Consolidations and mergers in Japan’s game industry (Tokyo Game Show 2005)

    SONY staff greeting customers at the end of the first day of the show
    (while greeting customers there were facing Microsoft’s impressive Xbox360 exhibition area…):

    SONY at Tokyo Game Show 2005
    SONY at Tokyo Game Show 2005
    SONY at Tokyo Game Show 2005
    SONY at Tokyo Game Show 2005
    SONY at Tokyo Game Show 2005
    SONY at Tokyo Game Show 2005

    For a summary, see: Japan game market report (398 pages, pdf-file):

    Copyright 1997-2013 Eurotechnology Japan KK All Rights Reserved

  • US$ 0.5 Billion/year m-commerce on a single train line?!

    We worked out that about US$ 0.5 Billion/year worth of train tickets for the Tokyo-Osaka Shinkansen train line are sold by mobile phone. Not a bad m-commerce record for a single train line. For details see our Mobile Payment report. The picture shows a Shinkansen train preparing to stop for 2-3 minutes in Nagoya on the way to Osaka:

    In 2005, the Tokyo-Osaka Shinkansen high-speed train line alone sold about US$ 0.5 billion in tickets via mobile commerce
    In 2005, the Tokyo-Osaka Shinkansen high-speed train line alone sold about US$ 0.5 billion in tickets via mobile commerce

    Copyright·©1997-2013 ·Eurotechnology Japan KK·All Rights Reserved·

  • Japan game software industry consolidation

    Japan game software industry consolidation

    Japan’s historically grown game companies are global superpowers

    Shrinking traditional home video game software market and paradigm shift to online games, network games and mobile games forces consolidation

    by Gerhard Fasol

    Japan’s mobile game software companies are global superpowers. They are all historically grown and linked to other industry sectors, such as characters, arcade games, pachinko (pinball parlor) machines. Japan game software industry consolidation is driven by an emerging paradigm shift from traditional home video games to a new world of online games, network games and mobile games.

    For details read our Japan game market report (398 pages, pdf-file):

    Landslide shift underway to network games, online games and mobile games

    While the market for traditional home video gamesoftware is rapidly shrinking, a landslide shift is underway to network games, online games and mobile games.

    These changes bring consolidation. Some recent mergers are:

    • Bandai acquires Namco
    • SEGA (game arcades) and Sammy (pachinko) merge
    • Takara and TOMY merge
    • Role playing game leader Square-Enix (itself a merger of Square and Enix) acquires the larger TAITO
    Consolidation of Japan's games sector
    Consolidation of Japan’s games sector

    The Square-Enix deal is particularly interesting because it underlines the Japanese preference for role playing games.

    Japan game market report (398 pages, pdf-file):

    Copyright 1997-2013 Eurotechnology Japan KK All Rights Reserved