Purchase and download:
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Nintendo and Japan's game industry
With Wii, DS, and DSi Nintendo created several paradigm shifts in global game markets. This report analyses Japan's game industries, and examines Nintendo driven trends in the global game sector from our Japan perspective, including detailed financial analysis. Also included are online and mobile games, which are rapidly growing. A must read for anyone interested in understanding current trends in the game industry (financial data include are for FY ending March 2009 plus projections for the FY ending March 31, 2010).
Version 16 of July 20, 2009
approx. 231 pages, 50 Figures, 83 Photos, 32 tables, pdf-format, 5.1 Mbyte
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[BUY 1-year single copy subscription: US$ 4750 (4 x US$ 1187.50 quarterly)
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"Nintendo and Japan's game industry" (Report, pdf-file)
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Summary
Nintendo with Wii and DS (and soon DSi) is revolutionizing the rapidly growing global game industry, and became the undisputed market leader. Japan's game industry sets global trends, and drives changes. This report analyzes Japan's game markets and Japanese game companies, and explains global game industry trends from our Japan perspective. This report is a must-read for anyone wishing to understand Japan's game industry, game markets, and global game industry trends.Sample pages (strongly reduced size)
Sample pagesTable of Contents
- Executive Summary: Japan's game industry
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Japan's game industry in the world (graphics relating Japan's game market size to global market size
Japan's game industry: structure and overview
Game platform segmentation
Game industry in the context of the media industry (figure shows quantitative market segment sizes in comparison)
Game industry landscape (figure shows major sectors, segmentation and market structure)
Game industry overview (figure shows size comparison of major four sectors)
Market trends (figure shows market size development and trends for video games, hardware, software, online games, mobile phone based game market, market sizes for 1996-2009, and extrapolation of trends to 2009, linear scale)
Video game software market compared to online and mobile phone markets (Figure shows size of video game software, online games and mobile phone based games from 1996-2007 and with projection to 2009)
- Hardware: market segmentation
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Arcade game sector
Description, overview, major trends
Konami's Benami series
Beatmania
Dance Dance Revolution
DrumMania
GuitarFreaks
Crane games, UFO-Catcher
Game machine locations and sales figures per machine
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Game console platforms
Overview and size of market (graphics: 1996-2009)
Console rule of thumb for Japan
the current 7th generation platforms (table)
Full high definition gaming vs Wii's EDTV
sales figures Wii vs Playstation PS3 and Xbox 360 in Japan (since launch until Sept 28, 2008
Mii's and avatars - lead by Nintendo -
Wii - Nintendo's internal code name: "Revolution"
Wii, new markets - the paradigm shifts
Console rule of thumb for Japan
"too many powerful consoles can't coexist", "a low cost console makes mums happy" (Wii's creators about their strategy)
the controller as paradigm shift
The Wii control system
Wii remote and Nunchuk in action
Top selling Wii games (including sales estimates)
Wii Fit
Wii Music
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PS3
PS3 - no compromises - going for the max
PS3 and bluray
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Xbox and Xbox-360 in Japan
PS3 - no compromises - going for the max
PS3 and bluray
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Paradigm shifts in business models: prices vs manufacturing costs
Paradigm shifts in business models: Nintendo wins, SONY loses
Estimated manufacturing costs vs prices
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Handheld game platforms
Current 7th generation handheld game consoles
Detailed comparison between DS and PSP (table)
DS and PSP sales figures since start until Sept 28, 2008 in Japan
DS pioneered Nintendo's paradigm shifts -
Japan's remaining two console platform companies: Nintendo and Sony Computer Entertainment (SCE)
Financials: Annual revenues and operating income for Nintendo vs SONY and SCE (graphics: Revenues and operating income for Nintendo and Sony Computer Entertainment: FY1998 - FY2009))
Nintendo vs SONY sales and income (Graphics: revenues and net income comparing SONY and Nintendo, 1998 - 2009)
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Nintendo
Company history
Nintendo's top 20 software titles
Graphics: Nintendo - annual revenues, operating income and net income 1998 - 2009 -
SONY Computer Entertainment SCE
Company history
Analysis
Graphics: SEC - annual revenues, operating income 1998 - 2009 -
Japan Game software markets
Market size
Remark on interpreting game market statistics
Which games do Japanese people like?
Games by genre, most popular games in Japan
Top 13 most popular game genres
Figure comparing popularity of game genres in Japan
Software game market trends
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Japan's Game software companies
Market size
Japan's major game and games sofware companies (table)
Financials: game companies annual revenue (graphics showing top software companies' revenue 1998 - 2009)
Financials: game companies operating income (graphics showing top software companies' operating income 1998 - 2009)
Financials: game companies net income (graphics showing top software companies' net income 1998 - 2009)
Comparing operating margins for top Japanese game companies (operating income / revenues) 2003 - 2009
Consolidation of Japan's game software sector (graphics and tables)
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Analysis of Japan's top Game software companies (includes company history, main titles, business description,
graphics showing revenues, operating income and net income, and analysis in most cases)
Sega Sammy Holdings
Bandai Namco Holdings
Konami
Hudson
Takara Tomy
Square Enix and Taito
Capcom
KOEI
Tecmo
Electronic Arts in Japan
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Games on mobile phones
Overview
Mobile game market size projections (figures with projections out to 2010)
Games sell mobile phones (store impressions)
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Games on DoCoMos i-Mode
Overview
Games on the i-mode menu
The game i-mode menu section, listing of subsections (by game genre, type of game or type of site), number of official sites in different sections
Role playing games section
Role paying games section in detail
Final Fantasy on i-mode: introduction of i-mode official site with sketch of business model
Real world promotion: linking i-mode with the real world
DoCoMo co-promotes
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Games on KDDI/AU
AU EZGameStreet
KDDI-AU perspective: EZGameStreet as a game platform and portal
Dragon Quest on EZGameStreet
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Games on Softbank
Yahoo!-keitai services
S! services
Bluetooth based chika-game
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Video game generations and history
Video game generations (table describing 1st to 7th generations, including the video game crash, and console wars)
3rd generations game consoles
4th generations game consoles
5th generations game consoles
6th generations game consoles
7th generations game consoles
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Pachinko and Pachislot
short overview
- Summary
Purchase and download:
-
Nintendo and Japan's game industry
With Wii, DS, and DSi Nintendo created several paradigm shifts in global game markets. This report analyses Japan's game industries, and examines Nintendo driven trends in the global game sector from our Japan perspective, including detailed financial analysis. Also included are online and mobile games, which are rapidly growing. A must read for anyone interested in understanding current trends in the game industry (financial data include are for FY ending March 2009 plus projections for the FY ending March 31, 2010).
Version 16 of July 20, 2009
approx. 231 pages, 50 Figures, 83 Photos, 32 tables, pdf-format, 5.1 Mbyte
[BUY Single copy license: US$ 2375
[BUY 1-year single copy subscription: US$ 4750 (4 x US$ 1187.50 quarterly)
[BUY corporate license: US$ 4750
[BUY 1-year corporate subscription: US$ 9500 (4 x US$ 2375 quarterly)
[info]|[Sample pages]
Any questions? Contact us because we need your feedback!