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Eurotechnology-Japan Report:

"Japan's game industry"

Buy and download pdf file Version 4 of Sept 5, 2005
approx. 162 pages, 28 Figures, 80 Photos, 8 tables, pdf-format, 16 Mbyte
[Sample pages]

Single copy license: US$ 475 [BUY and DOWNLOAD]
Full service corporate license: US$ 2375 [BUY and DOWNLOAD]| [further details]

Summary

Japan's game markets are setting global trends, and Japanese game makers, and console makers (SONY and Nintendo) are dominating global game console markets. To understand global game software and game hardware trends it is essential to understand the Japanese game software and hardware market. Japan is also setting trends in the area of online games. Leading massive multiplayer online role playing games (MMORPGs) are also made in Japan.
If you are planning to do business in Japan's game industry or Japan's game markets, you will find this report essential reading.
Our market reports have been purchased by major global telecom operators and equipment manufacturers from US, EU and Japan, and many other countries, investment bankers, equipment manufacturers, service providers, the commercial sections of foreign Embassies in Tokyo, University students and professors and many professionals from all over the world. The Government of Finland has engaged us to advise on the research funding strategy for mobile services, and the Harvard Business School (HBS) is using one of our reports for research and teaching.

Sample pages

samples pages of the report

Table of Contents

  • Executive Summary: Japan's game industry
  • Japan's game industry: structure and overview
    Game platform segmentation
    Game industry in the context of the media industry (figure shows quantitative market segment sizes in comparison)
    Game industry landscape (figure shows major sectors, segmentation and market structure)
    Game industry overview (figure shows size comparison of major four sectors)
    Market trends (figure shows market size development and trends for video games, hardware, software, online games, mobile phone based game market, market sizes for 1985-2005, and extrapolation of trends to 2010, logarithmic scale)
    Game markets by segment (Figure shows size of video game hardware, video game software, online games and mobile phone based games from 1987 and with projection to 2007)
    Market trends (figure shows market size development and trends for video games, hardware, software, online games, mobile phone based game market, market sizes for 1985-2005, and extrapolation of trends to 2010, linear scale)
    Video game software market compared to online and mobile phone markets (Figure shows size of video game software, online games and mobile phone based games from 1987 and with projection to 2007)
  • Arcade game sector
    Description, overview, major trends
    Dance Dance Revolution as example
    Game machine locations
  • Game console market
    Overview
    Game consoles as platforms, business models
    Accumulated global game hardware shipped (Figure shows data for major manufacturers)
    Estimated number of consoles in the market place in Japan
    Game console market place (figure shows market shares of game console sales during January-June 2005 for major consoles: Xbox, Nintendo GameCube, GameBoy, DS, SONY PS2, and PSP)
    Game console market development (figure shows weekly sales of game console sales during January-July 2005 for major consoles: Xbox, Nintendo GameCube, GameBoy, DS, SONY PS2, and PSP)
    Game console market development (figure shows comulated weekly sales of game console sales during January-July 2005 for major consoles: Xbox, Nintendo GameCube, GameBoy, DS, SONY PS2, and PSP), specifically shown is Nintendo vs SONY platforms
  • SONY PSP vs Nintendo DS
    SONY PSP vs Nintendo DS market development (figure shows weekly sales of game console sales during January-July 2005 for Nintendo DS vs SONY PSP)
    PSP: key specifications
    PSP: key specifications - UMD (Universal media disk)
    Nintendo DS
    Comparing DS and PSP
    DS vs PSP
  • Microsoft X-box in Japan
    X-box in Japan: summary and overview and analysis
    X-box at the Tokyo Game Show
    X-Box market penetration in Japan: estimated installed base, and sales in the January - June 2006 period
  • Japan Game software industry and market
    Video game software, online games, mobile games (figure shows sales volume from 1985-2005 and extrapolation of trends out to 2007)
    Game software trends
    Games by genre, most popular games in Japan
    Top 13 most populat game genres
    Figure comparing popularity of game genres in Japan
    Consolidation of the game software industry, overview of recent mergers
    Ranking Japanese software makers by sales volume (table showing ranking before and after recent mergers)
    Game market by segment: Video game hardware and software, online games, mobile games (figure shows sales volume from 1985-2005 and extrapolation of trends out to 2007)
    Game software trends
    Ranking by number of game cassettes shipped (figure shows ranking by shipping volume for 2004)
    Ranking of global game software makers by market capitalization
    Top ten game titles sold in Japan in 2004 (figure with sales data)
    Sales volume of top ten game titles sold in Japan in 2004 (figure with cash value of estimated sales volume)
    Game software titles ranking of accumulated sales in Japan
  • Massive multi player online role playing games - MMORPG
    Online games, MMORPG - introduction, overview
    Ranking of the worlds top seven MMORPGs
    Final Fantasy XI, overview, Vana Diel
    Ragnarok by Gravity
    Lineage II by NCsoft
    Lineage and Lineage II overview, history and sales details
  • Introduction of selected game software companies
    Illustrated introduction of major Japanese software makers: Nintendo, Konami, Sega-Sammy, Square-Enix, Capcom, SONY Computer Entertainment, and others
    Electronic Arts (EA) in Japan
  • Games on mobile phones
    Overview
    Mobile game market size projections (figures with projections out to 2010)
    Games sell mobile phones (store impressions)
    Vodafone demonstrating arcade games
  • Games on DoCoMos i-Mode
    Overview
    Games on the i-mode menu
    The game i-mode menu section, listing of subsections (by game genre, type of game or type of site), number of official sites in different sections
    Role playing games section
    Role paying games section in detail
    Final Fantasy on i-mode: introduction of i-mode official site with sketch of business model
    Real world promotion: linking i-mode with the real world
    DoCoMo co-promotes
  • DoCoMo role
    Overview, discussion, analysis
    Selected partners
  • AU EZGameStreet
    KDDI-AU perspective: EZGameStreet as a game platform and portal
    Dragon Quest on EZGameStreet
  • Summary

Purchase:

Buy and download pdf file Version 4 of Sept 5, 2005
approx. 162 pages, 28 Figures, 80 Photos, 8 tables, pdf-format, 16 Mbyte
[Sample pages]

Single copy license: US$ 475 [BUY and DOWNLOAD]
Full service corporate license: US$ 2375 [BUY and DOWNLOAD]| [further details]
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